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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/types.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::info |
Enumerations | |
| enum class | ice::info::Stability { ice::info::Alpha , ice::info::Beta , ice::info::RC , ice::info::Review , ice::info::Public } |
| Stability category of this engine version. More... | |
Variables | |
| static constexpr char const | ice::info::engine_name [] = "iceshard" |
| Name of the engine. | |
| static constexpr char const | ice::info::engine_version_str [] = "0.5.0" |
| Engine version the codebase was based on. (as a string). | |
| static constexpr ice::u8 | ice::info::engine_version_major = 0 |
| Engine version the codebase was based on. | |
| static constexpr ice::u8 | ice::info::engine_version_minor = 5 |
| static constexpr ice::u8 | ice::info::engine_version_patch = 0 |
| static constexpr Stability | ice::info::stability = Stability::Alpha |
| Engine stability of the current version. | |