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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem_allocator.hxx>#include <ice/varstring.hxx>#include <ice/string/resizable_operations.hxx>Go to the source code of this file.
Classes | |
| struct | ice::HeapVarString< CharT > |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::varstring |
Functions | |
| auto | ice::varstring::allocate_exact (ice::Allocator &alloc, ice::ncount size, ice::usize &out_bytes) noexcept -> char * |
| auto | ice::varstring::create (ice::Allocator &alloc, ice::String str) noexcept -> char * |