IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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heap_varstring.hxx File Reference

Go to the source code of this file.

Classes

struct  ice::HeapVarString< CharT >

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.
namespace  ice::varstring

Functions

auto ice::varstring::allocate_exact (ice::Allocator &alloc, ice::ncount size, ice::usize &out_bytes) noexcept -> char *
auto ice::varstring::create (ice::Allocator &alloc, ice::String str) noexcept -> char *