|
IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
|
#include <ice/base.hxx>#include <ice/build/build.hxx>#include <ice/error_codes.hxx>#include <ice/log_formatters.hxx>#include <type_traits>Go to the source code of this file.
Classes | |
| class | ice::Expected< Value, ErrorType > |
| class | ice::Expected< ice::ErrorCode, ice::ErrorCode > |
| struct | fmt::formatter< ice::Expected< Val, ice::ErrorCode > > |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| using | ice::Result = ice::Expected<ice::ErrorCode> |