IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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expected.hxx File Reference
#include <ice/base.hxx>
#include <ice/build/build.hxx>
#include <ice/error_codes.hxx>
#include <ice/log_formatters.hxx>
#include <type_traits>

Go to the source code of this file.

Classes

class  ice::Expected< Value, ErrorType >
class  ice::Expected< ice::ErrorCode, ice::ErrorCode >
struct  fmt::formatter< ice::Expected< Val, ice::ErrorCode > >

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Typedefs

using ice::Result = ice::Expected<ice::ErrorCode>