IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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enum_bools.hxx File Reference
#include <ice/types.hxx>
#include <type_traits>

Go to the source code of this file.

Classes

struct  ice::BoolLogic< T >

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.
namespace  ice::detail
namespace  ice::detail::internal
namespace  ice::detail::internal::static_unit_tests

Concepts

concept  ice::BoolType

Enumerations

enum class  ice::detail::internal::static_unit_tests::FailTest : ice::u8 { ice::detail::internal::static_unit_tests::Off , ice::detail::internal::static_unit_tests::On }

Functions

template<ice::BoolType T>
constexpr auto ice::operator! (T left) noexcept -> T