IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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config_types.hxx File Reference

Go to the source code of this file.

Classes

class  ice::Config

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Enumerations

enum class  ice::ConfigValueFlags : ice::u8 { ice::None , ice::AllowImplicitCasts = 0x01 }
enum class  ice::ConfigValueType : ice::u8 {
  ice::Invalid , ice::Bool , ice::U8 , ice::U16 ,
  ice::U32 , ice::U64 , ice::S8 , ice::S16 ,
  ice::S32 , ice::S64 , ice::F32 , ice::F64 ,
  ice::String , ice::Blob , ice::Table , ice::Object
}