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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/config/config_details.hxx>Go to the source code of this file.
Classes | |
| class | ice::Config |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Enumerations | |
| enum class | ice::ConfigValueFlags : ice::u8 { ice::None , ice::AllowImplicitCasts = 0x01 } |
| enum class | ice::ConfigValueType : ice::u8 { ice::Invalid , ice::Bool , ice::U8 , ice::U16 , ice::U32 , ice::U64 , ice::S8 , ice::S16 , ice::S32 , ice::S64 , ice::F32 , ice::F64 , ice::String , ice::Blob , ice::Table , ice::Object } |