IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::math::StrongScalarType Concept Reference

#include <ice/math/angles.hxx>

Concept definition

template<typename T>
concept StrongScalarType = std::is_same_v<T, deg64> || std::is_same_v<T, deg32> || std::is_same_v<T, rad64> || std::is_same_v<T, rad32>
Definition angles.hxx:21