IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::detail::HasMemberValue Concept Reference

#include <ice/concept/strong_type_base.hxx>

Concept definition

template<typename T>
concept HasMemberValue = requires(T t) {
{ t.value } -> std::convertible_to<decltype(T::value)>;
}
Definition strong_type_base.hxx:15