IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::ResizableContainer Concept Reference

#include <ice/container/container_concepts.hxx>

Concept definition

template<typename T>
concept ResizableContainer = Container<T> && requires(T t, ice::ncount size) {
{ t.capacity() } -> std::convertible_to<ice::ncount>;
{ t.set_capacity(size) } -> std::convertible_to<void>;
{ t.clear() } -> std::convertible_to<void>;
}
Definition container_concepts.hxx:28
Definition container_concepts.hxx:40
Definition ncount.hxx:14