IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::RWDataObject Concept Reference

#include <ice/mem_types.hxx>

Concept definition

template<typename T>
concept RWDataObject = requires(T t) {
{ t.location } -> std::convertible_to<void*>;
{ t.size } -> std::convertible_to<ice::usize>;
{ t.alignment } -> std::convertible_to<ice::ualign>;
}
Definition mem_types.hxx:33