IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::concepts::RODataObject Concept Reference

#include <ice/mem_types.hxx>

Concept definition

template<typename T>
concept RODataObject = requires(T t) {
{ t.location } -> std::convertible_to<void const*>;
{ t.size } -> std::convertible_to<ice::usize>;
{ t.alignment } -> std::convertible_to<ice::ualign>;
}
Definition mem_types.hxx:40