IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
concepts
NamedDataType
ice::concepts::NamedDataType Concept Reference
#include <
ice/concept/named_type.hxx
>
Concept definition
template
<
typename
T>
concept
NamedDataType
=
requires
(T t) {
{
ice::clear_type_t<T>::Identifier
} -> std::convertible_to<ice::StringID const>;
} && std::is_trivially_destructible_v<T>
ice::concepts::NamedDataType
Definition
named_type.hxx:11
ice::clear_type_t
std::remove_pointer_t< std::remove_reference_t< std::remove_cv_t< T > > > clear_type_t
Definition
base.hxx:64
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1.18.0