IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
concepts
ModuleUnloadable
ice::concepts::ModuleUnloadable Concept Reference
#include <
ice/module_concepts.hxx
>
Concept definition
template
<
typename
T>
concept
ModuleUnloadable
=
requires
(T t,
ice::Allocator
&
alloc
)
{
{ T::on_unload(
alloc
) } -> std::convertible_to<void>;
}
ice::concepts::ModuleUnloadable
Definition
module_concepts.hxx:47
ice::alloc
auto alloc(ice::usize size) noexcept -> ice::AllocResult
ice::Allocator
ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > Allocator
Definition
mem_types.hxx:25
Generated by
1.18.0