IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::concepts::ModuleUnloadable Concept Reference

#include <ice/module_concepts.hxx>

Concept definition

template<typename T>
concept ModuleUnloadable = requires(T t, ice::Allocator& alloc)
{
{ T::on_unload(alloc) } -> std::convertible_to<void>;
}
Definition module_concepts.hxx:47
auto alloc(ice::usize size) noexcept -> ice::AllocResult
ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > Allocator
Definition mem_types.hxx:25