IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::ModuleLoadable Concept Reference

#include <ice/module_concepts.hxx>

Concept definition

template<typename T>
concept ModuleLoadable = requires(T t, ice::Allocator& alloc, ice::ModuleNegotiatorTagged<T> const& negotiator)
{
{ T::on_load(alloc, negotiator) } -> std::convertible_to<bool>;
}
Definition module_negotiator.hxx:82
Definition module_concepts.hxx:41
auto alloc(ice::usize size) noexcept -> ice::AllocResult
ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > Allocator
Definition mem_types.hxx:25