IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
concepts
ModuleLoadable
ice::concepts::ModuleLoadable Concept Reference
#include <
ice/module_concepts.hxx
>
Concept definition
template
<
typename
T>
concept
ModuleLoadable
=
requires
(T t,
ice::Allocator
&
alloc
,
ice::ModuleNegotiatorTagged<T>
const
& negotiator)
{
{ T::on_load(
alloc
, negotiator) } -> std::convertible_to<bool>;
}
ice::ModuleNegotiatorTagged
Definition
module_negotiator.hxx:82
ice::concepts::ModuleLoadable
Definition
module_concepts.hxx:41
ice::alloc
auto alloc(ice::usize size) noexcept -> ice::AllocResult
ice::Allocator
ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > Allocator
Definition
mem_types.hxx:25
Generated by
1.18.0