IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::LinkedListNode Concept Reference

#include <ice/container/container_concepts.hxx>

Concept definition

template<typename Node>
concept LinkedListNode = requires(Node node) {
{ node._next } -> std::convertible_to<void*>;
{ node._next->_next } -> std::convertible_to<void*>;
}
Definition container_concepts.hxx:88