IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::LinkedList Concept Reference

#include <ice/container/container_concepts.hxx>

Concept definition

template<typename T>
concept LinkedList = requires(T list) {
typename std::remove_reference_t<T>::ValueType;
{ list._head } -> std::convertible_to<typename std::remove_reference_t<T>::ValueType>;
{ list._tail } -> std::convertible_to<typename std::remove_reference_t<T>::ValueType>;
}
Definition container_concepts.hxx:94