IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::InterfaceType Concept Reference

#include <ice/interfaces.hxx>

Concept definition

template<typename T>
concept InterfaceType = requires(T t) {
{ ice::clear_type_t<T>::InterfaceID } -> std::convertible_to<ice::StringID const>;
}
Definition interfaces.hxx:16
std::remove_pointer_t< std::remove_reference_t< std::remove_cv_t< T > > > clear_type_t
Definition base.hxx:64