IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::HashableKeyType Concept Reference

#include <ice/container/container_concepts.hxx>

Concept definition

template<typename T>
concept HashableKeyType = requires(T t) {
{ ice::hash(t) } -> std::convertible_to<ice::u64>;
}
Definition container_concepts.hxx:83
constexpr auto hash(ice::HeapString<> const &value) noexcept -> ice::u64
Definition heap_string.hxx:251