IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::concepts::APIExplicitPriority Concept Reference

#include <ice/module_concepts.hxx>

Concept definition

template<typename T>
concept APIExplicitPriority = requires(T t)
{
{ T::Constant_APIPriority } -> std::convertible_to<ice::u32>;
}
Definition module_concepts.hxx:19