IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
MakeUniqueConstructorAvailable
ice::MakeUniqueConstructorAvailable Concept Reference
#include <
ice/mem_unique_ptr.hxx
>
Concept definition
template
<
typename
T,
typename
... Args>
concept
MakeUniqueConstructorAvailable
=
requires
(Args&&... args) {
{
new
T{ std::forward<Args>(args)... } } -> std::convertible_to<T*>;
}
ice::MakeUniqueConstructorAvailable
Definition
mem_unique_ptr.hxx:174
Generated by
1.18.0