IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::MakeUniqueConstructorAvailable Concept Reference

#include <ice/mem_unique_ptr.hxx>

Concept definition

template<typename T, typename... Args>
concept MakeUniqueConstructorAvailable = requires(Args&&... args) {
{ new T{ std::forward<Args>(args)... } } -> std::convertible_to<T*>;
}
Definition mem_unique_ptr.hxx:174