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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/detail/color_data.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::color |
Variables | |
| static constexpr OkLCH | ice::color::White { 1.0f, 0.0f, 0.0_deg, 1.0f } |
| static constexpr OkLCH | ice::color::Black { 0.0f, 0.0f, 0.0_deg, 1.0f } |
| static constexpr OkLCH | ice::color::Red { 0.628f, 0.2577f, 29.23f, 1.0f } |
| static constexpr OkLCH | ice::color::Green { 0.8664f, 0.294827f, 142.4953f, 1.0f } |
| static constexpr OkLCH | ice::color::Blue { 0.452f, 0.313214f, 264.052f, 1.0f } |
| static constexpr OkLCH | ice::color::Yellow { 0.968f, 0.211f, 109.77f, 1.0f } |
| static constexpr OkLCH | ice::color::Magenta { 0.7017f, 0.3225f, 328.36f, 1.0f } |
| static constexpr OkLCH | ice::color::Cyan { 0.9054f, 0.15455f, 194.769f, 1.0f } |