IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::DevUIContext Class Referenceabstract

#include <ice/devui_context.hxx>

Public Member Functions

virtual ~DevUIContext () noexcept=default
virtual void update_widgets () noexcept=0

Constructor & Destructor Documentation

◆ ~DevUIContext()

virtual ice::DevUIContext::~DevUIContext ( )
virtualdefaultnoexcept

Member Function Documentation

◆ update_widgets()

virtual void ice::DevUIContext::update_widgets ( )
pure virtualnoexcept

The documentation for this class was generated from the following file: