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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <algorithm>#include <numeric>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Functions | |
| template<typename T, typename U = T> | |
| constexpr auto | ice::accumulate (ice::Span< T const > range, U val) noexcept |