IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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algorithm.hxx File Reference
#include <algorithm>
#include <numeric>

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Functions

template<typename T, typename U = T>
constexpr auto ice::accumulate (ice::Span< T const > range, U val) noexcept