IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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types.hxx File Reference
#include <cmath>
#include <cstdint>

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Typedefs

using ice::utf8 = char8_t
using ice::utf16 = char16_t
using ice::utf32 = char32_t
using ice::wchar = wchar_t
using ice::f32 = float
using ice::f64 = double
using ice::i8 = std::int8_t
using ice::i16 = std::int16_t
using ice::i32 = std::int32_t
using ice::i64 = std::int64_t
using ice::u8 = std::uint8_t
using ice::u16 = std::uint16_t
using ice::u32 = std::uint32_t
using ice::u64 = std::uint64_t
using ice::uptr = std::uintptr_t