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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <cmath>#include <cstdint>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| using | ice::utf8 = char8_t |
| using | ice::utf16 = char16_t |
| using | ice::utf32 = char32_t |
| using | ice::wchar = wchar_t |
| using | ice::f32 = float |
| using | ice::f64 = double |
| using | ice::i8 = std::int8_t |
| using | ice::i16 = std::int16_t |
| using | ice::i32 = std::int32_t |
| using | ice::i64 = std::int64_t |
| using | ice::u8 = std::uint8_t |
| using | ice::u16 = std::uint16_t |
| using | ice::u32 = std::uint32_t |
| using | ice::u64 = std::uint64_t |
| using | ice::uptr = std::uintptr_t |