|
IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
|
Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| template<typename Type = void> | |
| using | ice::coroutine_handle = std::coroutine_handle<Type> |
| using | ice::suspend_always = std::suspend_always |
| using | ice::suspend_never = std::suspend_never |