IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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task_types.hxx File Reference
#include <ice/base.hxx>
#include <coroutine>

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Typedefs

template<typename Type = void>
using ice::coroutine_handle = std::coroutine_handle<Type>
using ice::suspend_always = std::suspend_always
using ice::suspend_never = std::suspend_never