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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::HeapPathString, including all inherited members.
| basename(this Self const &self) noexcept -> ice::string::String< Self > | ice::PathString | inline |
| directory(this Self const &self) noexcept -> ice::path::Path< Self > | ice::PathString | inline |
| extension(this Self const &self) noexcept -> ice::string::String< Self > | ice::PathString | inline |
| filename(this Self const &self) noexcept -> ice::string::String< Self > | ice::PathString | inline |
| is_absolute(this Self const &self) noexcept | ice::PathString | inline |
| is_relative(this Self const &self) noexcept | ice::PathString | inline |
| join(this Self &self, ice::path::Path< Self > other) noexcept -> ice::path::Path< Self > | ice::HeapPathString | inline |
| normalize(this Self &self) noexcept -> ice::path::Path< Self > | ice::HeapPathString | inline |
| replace_extension(this Self &self, ice::string::String< Self > extension) noexcept -> ice::path::Path< Self > | ice::HeapPathString | inline |
| replace_filename(this Self &self, ice::string::String< Self > filename) noexcept -> ice::path::Path< Self > | ice::HeapPathString | inline |