IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
ice::AtomicLinkedQueue< NodeType > Member List

This is the complete list of members for ice::AtomicLinkedQueue< NodeType >, including all inherited members.

_headice::AtomicLinkedQueue< NodeType >
_tailice::AtomicLinkedQueue< NodeType >
AtomicLinkedQueue() noexceptice::AtomicLinkedQueue< NodeType >inline
AtomicLinkedQueue(AtomicLinkedQueue &&other) noexceptice::AtomicLinkedQueue< NodeType >inline
AtomicLinkedQueue(AtomicLinkedQueue const &other) noexcept=deleteice::AtomicLinkedQueue< NodeType >
is_empty() const noexceptice::AtomicLinkedQueue< NodeType >inline
not_empty() const noexceptice::AtomicLinkedQueue< NodeType >inline
operator=(AtomicLinkedQueue &&other) noexcept -> AtomicLinkedQueue &ice::AtomicLinkedQueue< NodeType >inline
operator=(AtomicLinkedQueue const &other) noexcept -> AtomicLinkedQueue &=deleteice::AtomicLinkedQueue< NodeType >
push_back(DerivedNodeType *node) noexceptice::AtomicLinkedQueue< NodeType >inline
push_back(ice::AtomicLinkedQueueRange< DerivedNodeType > range) noexceptice::AtomicLinkedQueue< NodeType >inline
take_all() noexcept -> ice::AtomicLinkedQueueRange< NodeType >ice::AtomicLinkedQueue< NodeType >inline
take_front() noexcept -> NodeType *ice::AtomicLinkedQueue< NodeType >inline
ValueType typedefice::AtomicLinkedQueue< NodeType >
~AtomicLinkedQueue() noexcept=defaultice::AtomicLinkedQueue< NodeType >