IceShard
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A personal game engine project, with development focused on 2D/2.5D games.
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utils
public
ice
shard_payloads.hxx
Go to the documentation of this file.
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#pragma once
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#include <
ice/shard.hxx
>
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#include <
ice/string.hxx
>
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#include <
ice/clock_types.hxx
>
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namespace
ice
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{
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template
<>
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constexpr
inline
ice::ShardPayloadID
Constant_ShardPayloadID<ice::String const*>
=
ice::shard_payloadid
(
"ice::String const*"
);
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template
<>
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constexpr
inline
ice::ShardPayloadID
Constant_ShardPayloadID<ice::Tns>
=
ice::shard_payloadid
(
"ice::Tns"
);
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}
// namespace ice
clock_types.hxx
ice
SPDX-License-Identifier: MIT.
Definition
array.hxx:12
ice::shard_payloadid
constexpr auto shard_payloadid(std::string_view sv) noexcept -> ice::ShardPayloadID
Definition
shard.hxx:125
ice::Constant_ShardPayloadID
static constexpr ice::ShardPayloadID Constant_ShardPayloadID
Definition
shard.hxx:179
shard.hxx
string.hxx
ice::ShardPayloadID
Definition
shard.hxx:100
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