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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Classes | |
| struct | ice::build::Platform |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::build |
Macros | |
| #define | ISP_ARCH_BITS 64 |
| #define | ISP_UNIX 0 |
| #define | ISP_WINDOWS 0 |
| #define | ISP_ANDROID 0 |
| #define | ISP_WEBAPP 0 |
| #define | ISP_COMPILER_MSVC 0 |
| #define | ISP_COMPILER_CLANG 0 |
| #define | ISP_COMPILER_GCC 0 |
| #define | ISP_ARCHFAM_X86 0 |
| #define | ISP_ARCHFAM_ARM 0 |
| #define | ISP_ARCHFAM_WEBASM 0 |
| #define | ISP_HW_DESTRUCTIVE_INTERFERENCE ISP_UNDEFINED |
| #define | ISP_TEXT(val) |
Enumerations | |
| enum class | ice::build::System : ice::u8 { ice::build::UWP , ice::build::Windows , ice::build::Android , ice::build::Linux , ice::build::WebApp } |
| enum class | ice::build::ArchFamily : ice::u8 { ice::build::Unknown , ice::build::X86 , ice::build::ARM , ice::build::WebAsm } |
| enum class | ice::build::Architecture : ice::u8 { ice::build::x86 , ice::build::x86_x64 , ice::build::Arm64 , ice::build::WebAsm32 } |
| enum class | ice::build::Compiler : ice::u8 { ice::build::MSVC , ice::build::Clang , ice::build::GCC } |
Functions | |
| constexpr auto | ice::build::arch_family (Architecture arch) noexcept -> ArchFamily |
| constexpr bool | ice::build::operator== (Platform const &left, System right) noexcept |
| constexpr bool | ice::build::operator!= (Platform const &left, System right) noexcept |
| constexpr bool | ice::build::operator== (Platform const &left, ArchFamily right) noexcept |
| constexpr bool | ice::build::operator!= (Platform const &left, ArchFamily right) noexcept |
| constexpr bool | ice::build::operator== (Platform const &left, Architecture right) noexcept |
| constexpr bool | ice::build::operator!= (Platform const &left, Architecture right) noexcept |
| constexpr bool | ice::build::operator== (Platform const &left, Compiler right) noexcept |
| constexpr bool | ice::build::operator!= (Platform const &left, Compiler right) noexcept |
| constexpr bool | ice::build::operator== (Platform const &left, Platform const &right) noexcept |
| constexpr bool | ice::build::operator!= (Platform const &left, Platform const &right) noexcept |
| constexpr auto | ice::build::to_string (System type) noexcept -> std::string_view |
| constexpr auto | ice::build::to_string (ArchFamily type) noexcept -> std::string_view |
| constexpr auto | ice::build::to_string (Architecture type) noexcept -> std::string_view |
| constexpr auto | ice::build::to_string (Compiler type) noexcept -> std::string_view |
| constexpr auto | ice::build::to_string (Platform const &type) noexcept -> std::string_view |
Variables | |
| static constexpr Platform | ice::build::platform_uwp_x64_msvc |
| static constexpr Platform | ice::build::platform_windows_x64_msvc |
| static constexpr Platform | ice::build::platform_windows_x64_clang |
| static constexpr Platform | ice::build::platform_android_arm64_clang |
| static constexpr Platform | ice::build::platform_android_x64_clang |
| static constexpr Platform | ice::build::platform_linux_x64_clang |
| static constexpr Platform | ice::build::platform_webapp_webasm32_clang |
| static constexpr Platform | ice::build::all_platforms [] |
| #define ISP_ANDROID 0 |
| #define ISP_ARCH_BITS 64 |
| #define ISP_ARCHFAM_ARM 0 |
| #define ISP_ARCHFAM_WEBASM 0 |
| #define ISP_ARCHFAM_X86 0 |
| #define ISP_COMPILER_CLANG 0 |
| #define ISP_COMPILER_GCC 0 |
| #define ISP_COMPILER_MSVC 0 |
| #define ISP_HW_DESTRUCTIVE_INTERFERENCE ISP_UNDEFINED |
| #define ISP_TEXT | ( | val | ) |
| #define ISP_UNIX 0 |
| #define ISP_WEBAPP 0 |
| #define ISP_WINDOWS 0 |