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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/types/ncount.hxx>Go to the source code of this file.
Classes | |
| struct | ice::nindex |
| struct | ice::nindex_invalid_t |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Functions | |
| constexpr auto | ice::operator""_index (unsigned long long value) noexcept -> ice::nindex |
Variables | |
| static constexpr ice::nindex | ice::nindex_max { ice::detail::nvalue_max_value() } |
| static constexpr ice::nindex | ice::nindex_min { ice::detail::nvalue_min_value() } |
| static constexpr ice::nindex_invalid_t | ice::nindex_none { } |