IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ncount.hxx File Reference
#include <ice/mem.hxx>
#include <ice/types/nvalue.hxx>

Go to the source code of this file.

Classes

struct  ice::ncount
struct  ice::ncount_invalid_t

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Functions

constexpr auto ice::operator""_count (unsigned long long value) noexcept -> ice::ncount

Variables

static constexpr ice::ncount ice::ncount_max { ice::detail::nvalue_max_value() }
static constexpr ice::ncount ice::ncount_min { ice::detail::nvalue_min_value() }
static constexpr ice::ncount_invalid_t ice::ncount_none { }
static constexpr ice::meminfo ice::Test_Meminfo = ice::meminfo_of<ice::ncount>