IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- m -
make() :
ice::detail::hashmap
make_span() :
ice
make_unique() :
ice
manual_wait_for() :
ice
manual_wait_for_scheduled() :
ice
mat() :
ice::math
max() :
ice::math
max_of() :
ice::math
mem_construct_at() :
ice
mem_copy_construct_at() :
ice
mem_copy_construct_it_at() :
ice
mem_copy_construct_n_at() :
ice
mem_default_construct_n_at() :
ice
mem_destruct_at() :
ice
mem_destruct_n_at() :
ice
mem_max_capacity() :
ice
mem_move_construct_at() :
ice
mem_move_construct_n_at() :
ice
mem_move_n_to() :
ice
memcpy() :
ice
memory_from() :
ice
memory_pointer() :
ice::buffer
memset() :
ice
min() :
ice::math
min_of() :
ice::math
move_items_to_new_location() :
ice::queue::detail
mul() :
ice::math
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