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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Classes | |
| struct | ice::detail::murmur2_hash::mm2_x64_64 |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::detail |
| namespace | ice::detail::murmur2_hash |
Functions | |
| constexpr auto | ice::detail::murmur2_hash::cexpr_murmur2_x64_64 (std::u8string_view key, ice::u64 seed) noexcept -> mm2_x64_64 |
| constexpr auto | ice::detail::murmur2_hash::cexpr_murmur2_x64_64 (std::string_view key, ice::u64 seed) noexcept -> mm2_x64_64 |
| constexpr auto | ice::detail::murmur2_hash::crotate (ice::u64 a) noexcept -> ice::u64 |
| template<typename CharType> | |
| constexpr auto | ice::detail::murmur2_hash::cfinalize_h (CharType const *data, size_t key, ice::u64 h) noexcept -> ice::u64 |
| template<typename CharType> | |
| constexpr auto | ice::detail::murmur2_hash::cfinalize (CharType const *data, size_t len, ice::u64 h) noexcept -> ice::u64 |
| template<typename CharType> | |
| constexpr auto | ice::detail::murmur2_hash::cblock (CharType const *data, size_t offset=0) noexcept -> ice::u64 |
| template<typename CharType> | |
| constexpr auto | ice::detail::murmur2_hash::cmix_h (CharType const *data, ice::u64 h, size_t offset) noexcept -> ice::u64 |
| template<typename CharType> | |
| constexpr auto | ice::detail::murmur2_hash::cmix (CharType const *data, size_t len, ice::u64 h, size_t offset=0) noexcept -> ice::u64 |
Variables | |
| constexpr ice::u64 | ice::detail::murmur2_hash::m = 0xc6a4a7935bd1e995 |
| constexpr ice::u32 | ice::detail::murmur2_hash::r = 47 |