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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| using | ice::FnModuleLoad = void (ice::Allocator*, ice::ModuleNegotiatorAPIContext*, ice::ModuleNegotiatorAPI*) |
| using | ice::FnModuleUnload = void (ice::Allocator*) |
| using | ice::FnModuleSelectAPI = bool (ice::StringID_Hash, ice::u32, ice::ModuleAPI*) |
| template<typename T> | |
| using | ice::ProcAPIQuickRegisterFunc = void(*)(T& out_api) noexcept |