IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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mem_initializers.hxx File Reference
#include <ice/mem.hxx>
#include <ice/mem_memory.hxx>

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Functions

template<typename T, typename... Args>
auto ice::mem_construct_at (void *memory_ptr, Args &&... args) noexcept -> T *
template<typename T, typename... Args>
auto ice::mem_construct_at (ice::Memory memory, Args &&... args) noexcept -> T *
template<typename T>
auto ice::mem_move_construct_at (void *memory_ptr, T &&other) noexcept -> T *
template<typename T>
auto ice::mem_move_construct_at (ice::Memory memory, T &&other) noexcept -> T *
template<typename T>
auto ice::mem_copy_construct_at (ice::Memory memory, T const &other) noexcept -> T *
template<typename T>
auto ice::mem_default_construct_n_at (ice::Memory memory, ice::u64 count) noexcept -> T *
template<typename T>
auto ice::mem_move_construct_n_at (ice::Memory memory, T *objects, ice::u64 count) noexcept -> T *
template<typename T>
auto ice::mem_move_n_to (T *target_objects, T *objects, ice::u64 count) noexcept -> T *
template<typename T>
auto ice::mem_copy_construct_n_at (ice::Memory memory, T const *objects, ice::u64 count) noexcept -> T *
template<typename T, typename ItT>
auto ice::mem_copy_construct_it_at (ice::Memory memory, ItT begin, ItT end) noexcept -> T *
template<typename T>
void ice::mem_destruct_at (T *location) noexcept
template<typename T>
void ice::mem_destruct_n_at (T *location, ice::u64 count) noexcept