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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem_allocator.hxx>Go to the source code of this file.
Classes | |
| struct | ice::StackAllocator< Capacity > |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| using | ice::StackAllocator_1024 = StackAllocator<1024_B> |
| using | ice::StackAllocator_2048 = StackAllocator<2048_B> |