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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::math |
Variables | |
| static constexpr ice::f32 | ice::math::f32_eps = std::numeric_limits<f32>::epsilon() |
| static constexpr ice::f32 | ice::math::f32_pi = 3.14159265358979323846f |
| static constexpr ice::f32 | ice::math::f32_half_pi = 3.14159265358979323846f * 0.5f |
| static constexpr ice::f64 | ice::math::f64_eps = std::numeric_limits<f64>::epsilon() |
| static constexpr ice::f64 | ice::math::f64_pi = 3.14159265358979323846 |
| static constexpr ice::f64 | ice::math::f64_half_pi = 3.14159265358979323846 * 0.5 |