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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Classes | |
| struct | ice::LogSinkMessage |
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| using | ice::LogSinkFn = void(*)(void* userdata, ice::LogSinkMessage const& message) noexcept |
Enumerations | |
| enum class | ice::LogSinkID : uint8_t { ice::Invalid = 0 } |
Functions | |
| auto | ice::log_module_register_sink (LogSinkFn fn_sink, void *userdata) noexcept -> ice::LogSinkID |
| void | ice::log_module_unregister_sink (ice::LogSinkID sink_id) noexcept |