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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/base.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Enumerations | |
| enum class | ice::LogSeverity : ice::u32 { ice::Critical = 0x1 , ice::Retail , ice::Error , ice::Warning , ice::Info , ice::Verbose , ice::Debug , ice::None = 0x0 , ice::All = 0xffff'ffff } |
Variables | |
| static constexpr LogSeverity | ice::lowest_compiled_log_severity |