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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Go to the source code of this file.
Namespaces | |
| namespace | ImGui |
Enumerations | |
| enum class | ImGui::OkLCHPickerFlags : ice::u8 { ImGui::None = 0 , ImGui::NoAlpha = 1 << 0 , ImGui::Chroma_NoClip = 1 << 1 , ImGui::Chroma_ClipToMax = 1 << 2 , ImGui::Chroma_ClipGreedy = 1 << 3 , ImGui::All = NoAlpha | Chroma_NoClip | Chroma_ClipToMax | Chroma_ClipGreedy } |
Functions | |
| bool | ImGui::ColorPickerOkLCH (ice::String label, ice::Color &inout_color, ImGui::OkLCHPickerFlags flags=OkLCHPickerFlags::None, ice::Color const *ref_color=nullptr, ice::f32 max_chroma=0.32f) noexcept |