IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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devui_types.hxx File Reference
#include <ice/stringid.hxx>

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.

Typedefs

using ice::FnDevUIAlloc = void*(*)(size_t size, void* userdata) noexcept
using ice::FnDevUIDealloc = void(*)(void* size, void* userdata) noexcept
using ice::FnDevUIContextSetupCallback