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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/stringid.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Typedefs | |
| using | ice::FnDevUIAlloc = void*(*)(size_t size, void* userdata) noexcept |
| using | ice::FnDevUIDealloc = void(*)(void* size, void* userdata) noexcept |
| using | ice::FnDevUIContextSetupCallback |