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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/build/config.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::build |
Variables | |
| static constexpr uint32_t | ice::build::Constant_Hash32_DefaultSeed = 0x428639DA |
| The seed used to generate hash values using the ice::hash32 function. | |
| static constexpr uint32_t | ice::build::Constant_Hash64_DefaultSeed = 0x8642DA39 |
| The seed used to generate hash values using the ice::hash function. | |
| static constexpr uint32_t | ice::build::Constant_StringID_DefaultSeed = 0xDA864239 |
| The seed used to generate hash values for ice::StringID. | |
| static constexpr bool | ice::build::Constant_StringID_DebugInfoEnabled = current_config == Configuration::Debug || current_config == Configuration::Develop |
| Switch controling the default implementation used for ice::StringID. | |
| static constexpr bool | ice::build::Constant_ShardID_DebugInfoEnabled = current_config == Configuration::Debug || current_config == Configuration::Develop |
| Switch controling the default implementation used for ice::ShardID. | |
| static constexpr uint32_t | ice::build::Constant_ShardName_DefaultSeed = 0x77a23ab1 |
| The seed used to generate hash values for ice::detail::ShardName. | |
| static constexpr uint32_t | ice::build::Constant_ShardPayloadID_DefaultSeed = 0x3ab177a2 |
| The seed used to generate hash values for ice::detail::PayloadID. | |