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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::detail::RefCounted, including all inherited members.
| allocator() const noexcept -> ice::Allocator & | ice::detail::RefCounted | inline |
| rc_add(this auto &self, RCPassKey const &pass_key) noexcept | ice::detail::RefCounted | inline |
| rc_claim(this auto &self, RCPassKey const &pass_key) noexcept | ice::detail::RefCounted | inline |
| rc_delete_extracted() noexcept | ice::detail::RefCounted | |
| rc_extract(this auto &self, RCPassKey const &pass_key) noexcept | ice::detail::RefCounted | inline |
| rc_stats(RCPassKey const &pass_key) const noexcept -> ice::RefCountStats | ice::detail::RefCounted | |
| rc_sub(RCPassKey const &pass_key) noexcept | ice::detail::RefCounted | |
| rc_unclaimed(RCPassKey const &pass_key) const noexcept | ice::detail::RefCounted | |
| RefCounted(ice::Allocator &alloc) noexcept | ice::detail::RefCounted | |
| ~RefCounted() noexcept | ice::detail::RefCounted | virtual |