IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::TaskQueue Member List

This is the complete list of members for ice::TaskQueue, including all inherited members.

contains(ice::TaskAwaitableBase *awaitable) const noexceptice::TaskQueue
flagsice::TaskQueue
is_empty() const noexceptice::TaskQueueinline
not_empty() const noexceptice::TaskQueueinline
process_all(void *result_value=nullptr) noexcept -> ice::ncountice::TaskQueue
process_all(Value &result_value) noexcept -> ice::ncountice::TaskQueueinline
process_one(void *result_value=nullptr) noexceptice::TaskQueue
process_one(Value &result_value) noexceptice::TaskQueueinline
push_back(ice::TaskAwaitableBase *awaitable) noexceptice::TaskQueue
push_back(ice::AtomicLinkedQueueRange< ice::TaskAwaitableBase > awaitable_range) noexceptice::TaskQueue
take_all() noexcept -> ice::AtomicLinkedQueueRange< ice::TaskAwaitableBase >ice::TaskQueue
take_front() noexcept -> ice::TaskAwaitableBase *ice::TaskQueue
TaskQueue(ice::TaskFlags flags={}) noexceptice::TaskQueue
wait_any() noexceptice::TaskQueue