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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::TaskQueue, including all inherited members.
| contains(ice::TaskAwaitableBase *awaitable) const noexcept | ice::TaskQueue | |
| flags | ice::TaskQueue | |
| is_empty() const noexcept | ice::TaskQueue | inline |
| not_empty() const noexcept | ice::TaskQueue | inline |
| process_all(void *result_value=nullptr) noexcept -> ice::ncount | ice::TaskQueue | |
| process_all(Value &result_value) noexcept -> ice::ncount | ice::TaskQueue | inline |
| process_one(void *result_value=nullptr) noexcept | ice::TaskQueue | |
| process_one(Value &result_value) noexcept | ice::TaskQueue | inline |
| push_back(ice::TaskAwaitableBase *awaitable) noexcept | ice::TaskQueue | |
| push_back(ice::AtomicLinkedQueueRange< ice::TaskAwaitableBase > awaitable_range) noexcept | ice::TaskQueue | |
| take_all() noexcept -> ice::AtomicLinkedQueueRange< ice::TaskAwaitableBase > | ice::TaskQueue | |
| take_front() noexcept -> ice::TaskAwaitableBase * | ice::TaskQueue | |
| TaskQueue(ice::TaskFlags flags={}) noexcept | ice::TaskQueue | |
| wait_any() noexcept | ice::TaskQueue |