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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::TaskPromise< T & >, including all inherited members.
| continuation() const noexcept -> ice::coroutine_handle<> | ice::TaskPromiseBase | inline |
| final_suspend() const noexcept | ice::TaskPromiseBase | inline |
| get_return_object() noexcept -> ice::Task< T & > | ice::TaskPromise< T & > | inline |
| initial_suspend() const noexcept | ice::TaskPromiseBase | inline |
| operator delete(void *ptr) noexcept | ice::TaskPromiseBase | inline |
| operator new(size_t size) noexcept -> void * | ice::TaskPromiseBase | inline |
| result() const noexcept -> T & | ice::TaskPromise< T & > | inline |
| return_value(T &value) noexcept | ice::TaskPromise< T & > | inline |
| set_continuation(ice::coroutine_handle<> coro) noexcept | ice::TaskPromiseBase | inline |
| TaskDebugAllocator typedef | ice::TaskPromiseBase | |
| TaskPromiseBase() noexcept=default | ice::TaskPromiseBase | inlineprotected |
| unhandled_exception() const noexcept | ice::TaskPromiseBase | inline |