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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::ScopedTaskContainer, including all inherited members.
| await_tasks_scheduled_on(ice::TaskScheduler &scheduler, ice::TaskScheduler &resumer) noexcept -> ice::Task<> override | ice::ScopedTaskContainer | virtual |
| create_tasks(ice::u32 count, ice::ShardID shardid) noexcept -> ice::Span< ice::Task<> > override | ice::ScopedTaskContainer | virtual |
| execute_tasks() noexcept -> ice::u32 override | ice::ScopedTaskContainer | virtual |
| extract_tasks() noexcept -> ice::Array< ice::Task<> > override | ice::ScopedTaskContainer | virtual |
| running_tasks() const noexcept -> ice::u32 override | ice::ScopedTaskContainer | virtual |
| ScopedTaskContainer(ice::Allocator &alloc) noexcept | ice::ScopedTaskContainer | |
| wait_tasks() noexcept override | ice::ScopedTaskContainer | virtual |
| ~ScopedTaskContainer() noexcept | ice::ScopedTaskContainer | |
| ~TaskContainer() noexcept=default | ice::TaskContainer | virtual |