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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::ConfigBuilder, including all inherited members.
| _alloc | ice::ConfigBuilderValue | |
| _idx | ice::ConfigBuilderValue | |
| _internal | ice::ConfigBuilderValue | |
| ConfigBuilder(ice::Allocator &alloc) noexcept | ice::ConfigBuilder | |
| ConfigBuilder(ice::Allocator &alloc, ice::Config const &config) noexcept | ice::ConfigBuilder | |
| ConfigBuilderEntry typedef | ice::ConfigBuilderValue | |
| ConfigBuilderValue(ice::Allocator *alloc, ConfigBuilderEntry *entry, ice::u32 ref) noexcept | ice::ConfigBuilderValue | |
| ConfigBuilderValue(ConfigBuilderValue &&) noexcept | ice::ConfigBuilderValue | |
| ConfigBuilderValue(ConfigBuilderValue const &) noexcept | ice::ConfigBuilderValue | |
| finalize(ice::Allocator &alloc) noexcept -> ice::Memory | ice::ConfigBuilder | |
| merge(ice::String json) noexcept -> ice::ErrorCode | ice::ConfigBuilder | |
| merge(ice::Config const &config) noexcept -> ice::ErrorCode | ice::ConfigBuilder | |
| operator=(ConfigBuilderValue &&) noexcept -> ConfigBuilderValue & | ice::ConfigBuilderValue | |
| operator=(ConfigBuilderValue const &) noexcept -> ConfigBuilderValue & | ice::ConfigBuilderValue | |
| operator=(T value) noexcept -> decltype(set(T{})) | ice::ConfigBuilderValue | |
| operator[](ice::String key) noexcept -> ConfigBuilderValue | ice::ConfigBuilderValue | |
| operator[](ice::u32 idx) noexcept -> ConfigBuilderValue | ice::ConfigBuilderValue | |
| reset() | ice::ConfigBuilderValue | |
| set(T value) noexcept -> T & | ice::ConfigBuilderValue | |
| set(ice::String value) noexcept -> ice::HeapVarString<> & | ice::ConfigBuilderValue | |
| set(char const *value) noexcept -> ice::HeapVarString<> & | ice::ConfigBuilderValue | inline |
| ~ConfigBuilder() noexcept | ice::ConfigBuilder | |
| ~ConfigBuilderValue() noexcept | ice::ConfigBuilderValue |