IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::ConfigBuilder Member List

This is the complete list of members for ice::ConfigBuilder, including all inherited members.

_allocice::ConfigBuilderValue
_idxice::ConfigBuilderValue
_internalice::ConfigBuilderValue
ConfigBuilder(ice::Allocator &alloc) noexceptice::ConfigBuilder
ConfigBuilder(ice::Allocator &alloc, ice::Config const &config) noexceptice::ConfigBuilder
ConfigBuilderEntry typedefice::ConfigBuilderValue
ConfigBuilderValue(ice::Allocator *alloc, ConfigBuilderEntry *entry, ice::u32 ref) noexceptice::ConfigBuilderValue
ConfigBuilderValue(ConfigBuilderValue &&) noexceptice::ConfigBuilderValue
ConfigBuilderValue(ConfigBuilderValue const &) noexceptice::ConfigBuilderValue
finalize(ice::Allocator &alloc) noexcept -> ice::Memoryice::ConfigBuilder
merge(ice::String json) noexcept -> ice::ErrorCodeice::ConfigBuilder
merge(ice::Config const &config) noexcept -> ice::ErrorCodeice::ConfigBuilder
operator=(ConfigBuilderValue &&) noexcept -> ConfigBuilderValue &ice::ConfigBuilderValue
operator=(ConfigBuilderValue const &) noexcept -> ConfigBuilderValue &ice::ConfigBuilderValue
operator=(T value) noexcept -> decltype(set(T{}))ice::ConfigBuilderValue
operator[](ice::String key) noexcept -> ConfigBuilderValueice::ConfigBuilderValue
operator[](ice::u32 idx) noexcept -> ConfigBuilderValueice::ConfigBuilderValue
reset()ice::ConfigBuilderValue
set(T value) noexcept -> T &ice::ConfigBuilderValue
set(ice::String value) noexcept -> ice::HeapVarString<> &ice::ConfigBuilderValue
set(char const *value) noexcept -> ice::HeapVarString<> &ice::ConfigBuilderValueinline
~ConfigBuilder() noexceptice::ConfigBuilder
~ConfigBuilderValue() noexceptice::ConfigBuilderValue