IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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ice
AllocatorDebugInfo
ice::AllocatorDebugInfo Member List
This is the complete list of members for
ice::AllocatorDebugInfo
, including all inherited members.
_alloc_count
ice::AllocatorDebugInfo
protected
_alloc_total_count
ice::AllocatorDebugInfo
protected
_children
ice::AllocatorDebugInfo
protected
_internal
ice::AllocatorDebugInfo
protected
_name
ice::AllocatorDebugInfo
protected
_next_sibling
ice::AllocatorDebugInfo
protected
_parent
ice::AllocatorDebugInfo
protected
_prev_sibling
ice::AllocatorDebugInfo
protected
_source_location
ice::AllocatorDebugInfo
protected
allocation_count
() const noexcept -> ice::u32
ice::AllocatorDebugInfo
inline
allocation_size_inuse
() const noexcept -> ice::usize
ice::AllocatorDebugInfo
allocation_size_watermark
() const noexcept -> ice::usize
ice::AllocatorDebugInfo
allocation_total_count
() const noexcept -> ice::u32
ice::AllocatorDebugInfo
inline
AllocatorDebugInfo
(std::source_location src_loc, std::string_view name) noexcept
ice::AllocatorDebugInfo
AllocatorDebugInfo
(std::source_location const &src_loc, std::string_view name, ice::AllocatorDebugInfo &parent) noexcept
ice::AllocatorDebugInfo
child_allocator
() const noexcept -> ice::AllocatorDebugInfo const *
ice::AllocatorDebugInfo
dbg_count_add
() noexcept
ice::AllocatorDebugInfo
protected
dbg_count_sub
() noexcept
ice::AllocatorDebugInfo
protected
location
() const noexcept -> std::source_location
ice::AllocatorDebugInfo
inline
name
() const noexcept -> std::string_view
ice::AllocatorDebugInfo
inline
next_sibling
() const noexcept -> ice::AllocatorDebugInfo const *
ice::AllocatorDebugInfo
parent_allocator
() const noexcept -> ice::AllocatorDebugInfo const *
ice::AllocatorDebugInfo
remove_child
(ice::AllocatorDebugInfo *child_allocator) noexcept
ice::AllocatorDebugInfo
track_child
(ice::AllocatorDebugInfo *child_allocator) noexcept
ice::AllocatorDebugInfo
~AllocatorDebugInfo
() noexcept
ice::AllocatorDebugInfo
virtual
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